今天做2个效果, 但是思路是差不多的
一圈
底层形态
使用 分形杂色
创建基础形态, 做完再用蒙版画个圈
Fractal Type: Dynamic
Invert: 1
Contrast: 150
Brightness: -40
Uniform Scaling: 0
Scale Width: 40
Scale Height: 70
Offset Turbulence: time * [0,-70]
Sub Influence (%): 100
Sub Scaling: 100
Sub Offset: effect("Fractal Noise")("Offset Turbulence")/3
复制额外2层, 再修改一下参数, 让他们有所不同, 并把混合模式改为Screen
- screen
- screen
- normal
调色
把上面的预合成, 并复制一个, 命名为合成1与合成2,
合成2调色
curve
VC Color Vibrance
glow
合成1调色
curve
displacement map
CC Vector Blur
VC Color Vibrance
glow
置换图 垂直置换改成 80
矢量模糊: 数量改为20
合成2调色
curve
同上
Displacement Map
Max Vertical Displacement: 80
CC Vector Blur
Amount: 15
Map Softness: 20
VC Color Vibrance
Color: 黄色
Matte Alpha: on
Glow
Glow Radius: 250
合一起, 合成1混合模式改为screen
水波
Fractal Noise
Fractal Type: Dynamic
Invert: 1
Contrast: 200
Brightness: -30
Uniform Scaling: 0
Scale Width: 200
Scale Height: 80
Offset Turbulence: time *[0,200]
Sub Influence (%): 100
Sub Scaling: 100
Sub Offset: effect("Fractal Noise")("Offset Turbulence")/3
预合成
给新的图层添加
Linear Wipe
Transition Completion: 25
Wipe Angle: 180
Feather: 150
Linear Wipe 2
Transition Completion: 25
Wipe Angle: 0
Feather: 150
Displacement Map
Max Vertical Displacement: 80
Polar Coordinates
Interpolation: 1
Type of Conversion: 1
CC Radial Blur
Amount: 15
剩下就自己调色吧